<p><span style="font-size:24px"><strong><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif">3D Max Professional Course</span></strong></span></p>

<p><span style="font-size:14px">The 3D Training programs are entirely production based to help participants gain the production skills required to enhance their marketability in the shortest amount of time possible</span></p>

<p><strong><span style="font-size:14px"><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif">Course Outlines of 3D Studio Max</span></span></strong></p>

<p>1:I<span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">ntroduction to Autodesk 3Ds Max</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">2:Autodesk 3DS Max Design Interface and Workflow</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">3:Autodesk 3DS Max Design Project Configuration</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">4:Assembling files</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">5:3D Modelling from 2D Objects</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">6:lighting</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">7:L</span><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">ighting with Autodesk 3DS Max mental ray</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">8:Rendering</span></p>

<p><span style="color:rgb(68, 68, 68); font-family:open sans,helvetica neue,helvetica,arial,sans-serif; font-size:15px">9:Animation for Visualisation</span></p>

<p><span style="font-size:14px"><strong>Low and High Poly modelling</strong></span></p>

<p><span style="font-size:14px">1:Detailed box modelling techniques</span></p>

<p><span style="font-size:14px">2:Learn about the Edge Copying technique</span></p>

<p><span style="font-size:14px">3:Combine multiple mode ling concepts to create photo-real models</span></p>

<p><span style="font-size:14px">4:Learn to build anything from Airplanes to humans!</span></p>

<p><span style="font-size:14px">5:The difference between Mesh &amp; Nurbs techniques</span></p>

<p><strong><span style="font-size:14px">Material Techniques</span></strong></p>

<p><span style="font-size:14px">1:Learn game texturing techniques</span></p>

<p><span style="font-size:14px">2:Pelt Mapping</span></p>

<p><span style="font-size:14px">3:Layer many maps using UVW map channels</span></p>

<p><span style="font-size:14px">4:Using Alphas &amp; images as Alphas</span></p>

<p><span style="font-size:14px">5:Mix &amp; Composite Mapping</span></p>

<p><span style="font-size:14px">6:Material types in depth including Multi-Sub Object</span></p>

<p><span style="font-size:14px">7:Composite</span></p>

<p><span style="font-size:14px">8:Matte/shadow</span></p>

<p><span style="font-size:14px">9:Raytraced materials</span></p>

<p><span style="font-size:14px">10:Render to texture</span></p>

<p><span style="font-size:14px"><strong>Effects</strong></span></p>

<p>1:Particles tips and tricks</p>

<p>2:Particle Flow</p>

<p>3:Environmental effects</p>

<p>4:Composition tips</p>

<p>5:Glow &amp; flares</p>

<p>6:Dynamics with Reactor</p>

<p><strong><span style="font-size:14px">Add Bones into the Mesh</span></strong></p>

<p><span style="font-size:14px">1:The &lsquo;Da Vinci pose- Do&rsquo;s &amp; Don&rsquo;ts&rsquo;</span></p>

<p><span style="font-size:14px">2:Preparing the mesh for Bone Rigging</span></p>

<p><span style="font-size:14px">3:Adding Bones into using Mesh Template</span></p>

<p><strong>Rigging</strong></p>

<p><span style="font-size:14px">1:Mechanical vs. Bone Rigs</span></p>

<p><span style="font-size:14px">2:Set up a Rig using HI Solver &amp; Sliders</span></p>

<p><span style="font-size:14px">3:Over 3 Different Custom Biped Rigs- developed by the instructor</span></p>

<p><span style="font-size:14px">4:Tips and Tricks for successful Rigging</span></p>

<p><span style="font-size:14px">5:Roper usage of Coordinate Systems to prevent Rigging problems</span></p>

<p><span style="font-size:14px">6:Create Biped, Quadrupeds or any Multi-legged Character</span></p>

<p><span style="font-size:14px">7:Creative use of Controllers &amp; Constraints</span></p>

<p><span style="font-size:14px">8:What the books don&rsquo;t show us!</span></p>

<p><span style="font-size:14px"><strong>Character Studio</strong></span></p>

<p><span style="font-size:14px">1:Biped, Physique &amp; Skinning</span></p>

<p><span style="font-size:14px">2:Learn Workflows for Successful Rigging Fitting Biped to a Mesh</span></p>

<p><span style="font-size:14px">3:Creating Footsteps, Varying Time &amp; Stride length</span></p>

<p><span style="font-size:14px">4:Footsteps in Track View</span></p>

<p><span style="font-size:14px">5:Upper body animation</span></p>

<p><span style="font-size:14px">6:Freeform animation</span></p>

<p><span style="font-size:14px">7:Anchoring</span></p>

<p><span style="font-size:14px">8:IK Blending</span></p>

<p><span style="font-size:14px">9:Body Dynamics</span></p>

<p><span style="font-size:14px">10:Passing Objects</span></p>

<p><span style="font-size:14px">11:Obstacle Coursed</span></p>

<p><span style="font-size:14px">12:Motion Capture</span></p>

<p><span style="font-size:14px">13:Motion Flow</span></p>

<p><span style="font-size:14px">14:Curve Editing</span></p>

<p><span style="font-size:14px"><strong>Skinning</strong></span></p>

<p>1:Skin modifier</p>

<p>2:Skin morph &amp; skin wrap</p>

<p>3:Envelopes</p>

<p>4:Vertex editing</p>

<p>5:Weight tables</p>

<p>6:Mirror mode</p>

<p><span style="font-size:14px"><strong>Animation Techniques</strong></span></p>

<p><span style="font-size:14px">1:Tip &amp; tricks on walk cycles</span></p>

<p><span style="font-size:14px">2:Human &amp; animal locomoti</span><span style="font-size:14px">on techniques</span></p>

<p><span style="font-size:14px">3:Morph modifier for facial animation</span></p>

<p><span style="font-size:14px"><strong>Lighting</strong></span></p>

<p><span style="font-size:14px">1:Using Skylight</span></p>

<p><span style="font-size:14px">2:Area lights</span></p>

<p><span style="font-size:14px">3:Radiosity</span></p>

<p><span style="font-size:14px">4:Light Tracer</span></p>

<p><span style="font-size:14px">5:Photometric lights</span></p>

<p><span style="font-size:14px">6:Tips on how to reduce time consuming renders with simple standard lights</span></p>

<p><strong><span style="font-size:14px">Animation</span></strong></p>

<p>1:Learn controllers in depth</p>

<p>2:List controllers &amp; limit controllers</p>

<p>3:Parameter collector</p>

<p>4:Wire Parameters</p>

<p>5:Sliders</p>

<p>6:Inverse kinematics</p>

<p>7:IK Solvers</p>

<p>8:Animation modifiers</p>

<p>9:Morphing</p>

<p>10Animation materials &amp; effects</p>

<p>11:Channel locks &amp; inherit</p>

<p style="text-align:center"><span style="color:rgb(0, 0, 0); font-family:tahoma,geneva,sans-serif; font-size:14px">Duration :2</span><strong>&nbsp;Months</strong><span style="color:rgb(0, 0, 0); font-family:tahoma,geneva,sans-serif; font-size:14px">&nbsp;, Course Complete Fee :&nbsp;</span><strong>18000</strong></p>
